The Difference Between AR and VR

Posted by David Watson . on January 7, 2020

When we were kids, we were very much interested in how it was like to be in a cartoon show. We wanted to be where the dinosaurs, the robots, and the fairies were. We wanted to live in a place just like theirs, but only for a short period. We wanted to live like our heroes, or simply how to run our own family in a house.

And so we built our fortresses, houses and even its interiors like the kitchen and bedroom. We pretended that we were inside those realities that only existed inside. We imagine the use of random items found outside our real houses.

The time came when we can put ourselves into other realities. Modern-day scientists have beheld to us a technology where we can become who we want to be with the use of our eyes and a generated screen interface. And these realities are what we now call augmented and virtual reality.

Although, virtual reality was already introduced earlier than augmented reality. We already know how virtual reality works in the likes of computer games. This made us experience hands-on role-playing through computer screens. But, it was not how it became in the late century.

Temporary Dimensions

Virtual reality started with a bulgy set-up by Morton Heilig in 1962. The so-called “Sensorama” was exhibited as a multi-sensory machine. Viewers can watch a film not only in visual and auditory, but also tactile and olfactory senses. They can feel and smell exhausted air from a surrounding mechanism, depending on the film’s scene settings.

In 1968, the first augmented reality byproduct was a head mount. Ivan Sutherland’s “The Sword of Damocles” improved the user’s real-world perspective. It used graphics that can be tampered right in front of your eyes.

Both realities were almost similar – to provide a temporary avenue of imagination. Both were introduced in screens. Both are banded around heads like shades with various atmospheres. Augmented and virtual reality are both in the progress of the changing world.

It’s a Matter of Space

The only difference between virtual reality and augmented reality is very simple. It is about space. First, virtual reality offered a different but complete reality. This means that the space that we ought to see every day is not the same as in virtual reality. We go into a different dimension, leaving every touchable behind.

But there’s a catch into it. Sensory actions are also built for virtual reality. Take a 4D ride for example. The ride assistant gives us a headgear with a screen that changes our perception. It is usually in a different dimension, but the features of the ride allow us to feel that we are inside that screen. This is why sounds, vibrations, and air can be felt throughout the ride experience.

Augmented reality, on the other hand, uses transparency. Objects were put on the same space that we see in the real world. But, these objects through augmented screens can be manipulated beyond our preferences. Games, home applications and more became a different kind of accessible.

Now, both platforms of realities are being embedded economically. Aside from entertainment, augmented and virtual reality are now part of e-commerce.

Some big companies have incorporated virtual reality into the shopping experience of customers. In a full overlay, they allow customers to customize an interior with remote control.

Augmented reality had also been helping with a similar approach. In the like of furniture shopping, a customer can still see the whole, real surroundings. And then, some furniture pieces in digital inputs are being put to actively take part in the practice.

Takeaway

Augmented and virtual reality are a few of the many breakthroughs that the world has ever had. With these similar and different platforms, more things can come easier for humans.

Although, these advents should also be a warning for everyone. Allowing these to fully recreate our world damages what bridges human beings – communication. Even if we talk in different dimensions, our bodies can become negligible of the other senses.

There should always be precautions in dealing with augmented and virtual reality. The youth nowadays are engaging with the modern world. The more they become dependent, the more they will also become lazy. It is more of a future dilemma than a curse.

About the Author:

Tejas Maheta is the Founder of techiegenie.com and a tech geek. Besides blogging he love reading books, Learning new things, and Hanging out with friends.

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